

XSI now has the camera sequence tool bringing it level with Maya that got it from MotionBuilder's story shots tool. This is a great tool, a great idea in all the software but here is the problem - no cross application compatibility. Our example will be the “Camera Sequence Editor” tool that is new for Softimage. I did want to address one area where I think Autodesk missed an opportunity in this release and could stand to improve in a large way for the next release - to make all the software work better together. I wish there was more reason for me to use it at the moment because I was a Softimage user way, way back before Maya existed. ICE pushed some new improvements and the teams that invested the time and talent to use it produce great work with it. Softimage continues to be a powerful choice in software but I personally haven't had a demand or need for it with my clients or students. Let’s start the review with Softimage, then Mudbox, then Maya, then MotionBuilder and finally Max. This might seem strange to start with but when artists are in production, many times new features or improvements are simply missed because of existing work habits or use of certain tools and this gives everyone a chance to quickly notice and find new tools to try out. There are some general improvements that I really like the simple but most visible one is that new features in the software are highlighted green. Modeling though is the one area that has done the best at leveraging mixed software first, at a studio that is slow to embrace a mixed software environment.

Some of it is lack of training or maybe game engine requirements but often time it is fear of a split pipeline and so studios seem to still stick hard to one main software. Speaking of unification of tools for a second, I am still seeing some studios aren't yet comfortable with using the full suite and are missing out on the advantages that each software brings. (Service packs have been released now, get them). I actually have been having fun exploring it all. This 2014 release has more good and great things talk about and to look forward to upgrading. Sure there are bugs and some things I am sure I missed but compared to last year (I felt like I was submitting bugs everyday) this year I have only had to use the feature a handful of times. This year the software came out of beta strong and the gold versions I have been testing and running for a few months now have been very solid. I feel like Autodesk has redeemed themselves a bit with the Autodesk 2014 Entertainment Creation Suite Ultimate release, since last year in my review I couldn't give it the “best and most stable” award.
